FAFrontier ArcanaField Dossier

Professions

Profession Roster And Work Orders

The first-season profession lanes, station purpose, work-order outputs, and how each lane feeds towns and events.

Linked item: survey_board - uncommon - station

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How Professions Work

Professions are not passive ranks. They are tied to world stations, timed work orders, town project stock, and event preparation materials.

  • Blacksmith work happens at the Frontier Forge and turns meteor metal into gear and town gates.
  • Scout, Hunter, Farmer, Market, Mason, Arcanawright, Alchemist, Ward, Mining, and Beacon lanes use placeable profession stations.
  • Guard stations add defender patrols and work orders for Guard Kit, Sentinel Badge, and Citadel Shield.
  • Mining stations add Prospector Rig work orders for Raw Ore Samples, Mine Reports, Tunnel Braces, and Rich Vein Claims.
  • Town stations auto-stock outputs into needed town projects when the output matches a civic requirement.
  • Stations also create persistent 5x5 worksites, so station placement changes neighborhood flow and passive coverage.

Station Priority

A healthy town builds stations in the order its next bottleneck demands rather than chasing every kit at once.

  • Survey Board and Farmer Supply Crate make early route and provision supplies.
  • Hunter Blind and Alchemist Cauldron support boss attempts and recovery.
  • Mason, Ward, Arcanawright, Market, and Beacon stations feed late civic structure plans.
  • Guard Post should be prioritized when Colossus pressure and caravan defense windows are about to start.
  • Prospector Rig should be prioritized when trade routes need a mineral exporter or town projects need ore-heavy contracts.

Operator Validation

Use the profession roster as the station QA checklist during playtests. Every station should have visible world presence, a steward, timed jobs, queue slots, upgrade rules, and map visibility.

  • Place every kit from /faadmin kit stations once.
  • Confirm steward persistence after restart.
  • Confirm each station has at least three useful work orders.
  • Verify Farmers, Hunters, and Warded Lantern stations show ambient behavior around crops, nearby threats, and local objectives.

Ambient Profession Behavior

Station workers keep contributing even when players are offloading elsewhere.

  • Farmer stations focus on tending and refreshing nearby crops.
  • Hunter stations and Warded Lanterns run threat checks and small defensive loops within their local radius.
  • Guard Stations add iron-golem patrol support within station radius.
  • Mining stations emit prospecting work pulses and make regional geology visible on the live map.

Practical Checklist

  • Read the summary, then verify the live map for current server state.
  • Use related dossiers to follow the gameplay dependency chain.
  • Bring the listed item or station resources before attempting the loop.