FAFrontier ArcanaField Dossier

Settlement

Kingdom Alliances And Raids

The Kingdom Charter lane for alliances, diplomacy stances, and Meteor-backed multi-town raid eligibility.

Linked item: beacon_charge - epic - profession

13Dossier 3Sections 10Field notes 3Linked pages

Unlocking The Lane

A town needs an active Kingdom Charter before it can create or join an alliance. This makes the charter a real civic unlock rather than a lore-only endpoint.

  • Mayors use /alliance create <name> after building Kingdom Charter.
  • Alliance leaders invite another Kingdom town with /alliance invite <town>.
  • Invited mayors accept with /alliance join <name>.

Diplomacy

Diplomacy records how a Kingdom town treats another town. Alliance invites set mutual ally stances, and mayors can mark outside towns as ally, neutral, or rival.

  • Use /alliance diplomacy ally <town> when preparing shared raid nights.
  • Use neutral for towns that are not hostile but are outside the raid roster.
  • Rival stances block alliance raid calls until leadership resolves the conflict.

Multi-Town Raids

Alliance raids reuse the Meteor boss system with an alliance raid record. Two Kingdom Charter towns in the alliance must earn participant credit or the raid pays out as a risky under-crewed kill.

  • Use /alliance raid <boss> to spend Rally Charge, Beacon Lens, Ward Anchor, and Feast Crates.
  • Full success grants town score, alliance readiness, Beacon Charges, Contract Bundles, and high-credit Meteor Core rewards.
  • Failure or under-crewed completion records raid risk, reduces alliance readiness, and applies town score loss.
  • The live map exposes each town's alliance status and raid record.

Practical Checklist

  • Read the summary, then verify the live map for current server state.
  • Use related dossiers to follow the gameplay dependency chain.
  • Bring the listed item or station resources before attempting the loop.